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- Flight: Unlimited Special Edition README:
-
- I....HOW TO PLAY
- 1..Basic In-Flight Controls
- 2..Other In-Flight Controls
- 3..Recorder Controls
- 4..FBO Controls
- II...TECHNICAL NOTES
- III..GAME NOTES
- IV...JOYSTICKS
-
- ----------------------------------------------------------------------
- I. HOW TO PLAY
-
- 1. BASIC IN-FLIGHT CONTROLS:
-
- You may use a joystick or keyboard to control your plane. In Flight:
- Unlimited, you will be using an aerobatic plane, and the emphasis is
- on flying, not fiddling with your instruments, so your most important
- controls are your elevators and ailerons, your throttle, and your
- rudder. You can use any combination of keyboard and joystick,
- throttle device, and rudder pedals to affect these controls.
-
- Joysticks, throttles, and rudder pedals work much the same as in
- other flight sims. Just connect the devices, and access the Options
- Panel (ESC from anywhere in the game) to calibrate.
-
- Flight's keyboard flying interface has been implemented to
- meet the demands of aerobatics flying. You may find it differs from
- keyboard systems on other flight simulators you have tried. We
- have found that with this keyboard system you can make small
- adjustments, hold a fixed attitude, and also make rapid, forceful changes.
- It may be unfamiliar for a short while, but it is very effective in
- allowing you to fly.
-
-
- The keys function as follows:
-
- -If you tap a key, the control surface it is linked to moves slightly,
- then settles back to neutral.
-
- -Tapping rapidly will quickly bring the surface to full deflection.
-
- -If you hold a key down, this holds the control surface fixed in its
- current position. When you release the key it returns to neutral.
-
- -You can center any control surface by pressing the key opposite
- its current deflection - e.g., if you have full down elevator, you
- can center instantly by pressing number-pad 2.
-
- The keys are laid out as follows:
-
- ALT + any key or number-pad ENTER + any key moves that control surface as
- far as it can go.
-
- On the number-pad:
-
- 7=full left rudder 8=down elevator 9=full right rudder
-
- 4=left aileron 5=centers elevators 6= right aileron
-
- 1=left rudder 2=up elevator 3=right rudder
-
- There are also rudder keys for the left hand:
-
- a=left rudder d=right rudder
-
- *************************************************************************
- *If you have a joystick and don't have rudder pedals, you may want to *
- *fly with the joystick in one hand and your off-hand on the rudder keys.*
- *************************************************************************
-
- By holding down the ALT or number-pad ENTER key all the time, you can
- create an approximation of a more standard flight-simulator keyboard
- interface, if that is what you prefer.
-
-
-
-
- 2. OTHER IN-FLIGHT CONTROLS:
-
- --Almost all the following key strokes have equivalents on the Options
- Panel.
-
- While flying your plane, there are a variety of different cockpit
- views and outside cameras that you can access. The function keys
- allow you to choose views, as follows:
-
- F1: Toggles between internal and external view.
- F2: Glance left
- F3: Glance up
- F4: Glance right
- F5: Cycle forwards through views (internal or external)
- F6: Cycle backwards through views (internal or external)
- F7: Chase plane external view
- F8: Orbital external view
- F9: Flyby external view
- F10: Fixed external view
- F11: Cinematic external view (view switches every few seconds)
- F12: Follow external view
-
- In external views, you may zoom the camera in and out, and move it
- around the plane. Hold the first joystick button and move the stick
- to move the view around. Hold the second joystick button and move
- the stick forwards and backwards to zoom in and out.
-
- The following keys control camera movement:
- I: Camera up
- J: Camera left
- K: Camera down
- L: Camera right
-
- Non-camera in-flight keys are:
-
- Q: Quits flying, returns you to the FBO.
- SPACE: Restarts hoop course in hoops, starts/stops instructor
- demo in lessons
- `: Toggles smoke on and off
- C: Cycles external camera views forwards
- Shift-C: Cycles external camera views backwards
- TAB: Teleports plane up 500 ft
- Shift-TAB: Teleports plane down 500 ft
- ESC: Options panel
- Alt-F: Toggles dials on and off, in external view
- Alt-M: Change screen resolution (320x200,320x400,640x480,1024x768)
- [: Gamma correction: lighter
- ]: Gamma correction: darker
- N: Gamma correction: center
- PrintScrn: Make screenshot (screenshots go to the GEN directory,
- under the directory in which Flight is installed.)
- Alt-J: Calibrate Joystick
- Pause: Pause game
- Alt-X: Exit game
-
-
-
- 3. RECORDER CONTROLS:
- You may also make recordings of your flights. To turn on the
- recorder, either select it from the Options Panel or press ALT-R
- during flight. These are the recorder keys:
-
- ALT-R: Turns on VCR panel (also starts recording)
- R: Begin/end recording.
- W: Rewind recording
- E: Eject (stops recording and turns off the VCR panel)
-
- When you make a recording and then return to the FBO, you will be
- asked if you want to save the recording in your logbook. If you do,
- it will be available for later playback from your logbook.
-
- During playback, you can press:
- P: Pause playback
- B: Plays tape backwards or increases reverse playback speed
- F: Plays tape forwards or increases playback speed
- E: Ejects tape (gives you control of plane)
-
-
-
- 4. FBO CONTROLS:
- TAB: Cycles forwards through FBO objects
- Shift-TAB: Cycles backwards through FBO objects
- Q,X,ALT-X: Quits to DOS
- T: Go to travel map
- O,ESC: Go to options panel
- L: Go to lesson selection whiteboard
- C: Go to Hoop Course panel
- B: Go to Logbook shelf
- H,?: Run FBO tour
- Enter: Use highlighted object
- F1: Full screen/reduced size
-
-
- ----------------------------------------------------------------------
- II. TECHNICAL NOTES
-
- 1. In the lowest Terrain detail level, turning on the Blending option in
- the Renderer section of the In-Flight Menu has no effect.
-
- 2. If you eject the Flight Unlimited CD from your CD drive during
- installation, you may cause an error in the installation which will
- prevent Flight from running properly. If this occurs, please delete your
- previous Flight directory and re-install.
-
- 3. When selecting a sound card in the installer, due to the nature of
- its hardware the Ensoniq Soundscape will autosetup correctly, but will
- not allow you to set up manually. The Roland RAP-10 will set up manually,
- but will not autosetup. Also, the RAP-10 joystick port may autodetect
- ordinary throttle-less joysticks as having throttles and rudder pedals.
-
- 4. Loading "SHARE" may cause problems in flight. We strongly
- recommend that you take SHARE out of your AUTOEXEC.BAT start-up file with
- the REM command.
-
- 5. When saving copies of the screen with the PRINT SCREEN key, it is
- possible to cause Flight to produce corrupt .pcx files, by flying
- in 640x480 screen resolution. To fix this, you need only change screen
- resolutions once (by pressing alt-m) or visit the In-Flight Menu (by
- pressing ESCAPE), and then you can save screen images from any screen
- resolution, including 640x480.
-
- 6. You must have at least 15 megabytes of space on your hard drive to run
- Flight Unlimited.
-
-
-
- ----------------------------------------------------------------------
- III. GAME NOTES
-
- 1. When you're flying, you should be wary of putting your plane in an
- accelerated stall. Pulling the stick back quickly, all the way, is often
- less effective than pulling back gently and firmly. When you slam the
- stick back suddenly, you can stall your wing briefly, so that you lose
- airspeed and actually pull up more slowly than you would with a slower
- pull.
-
- 2. Flight starts with the gyroscopic flight model set to on as a default
- (you can change it in the In-Flight Menu: Options panel). The gyroscopic
- flight model (as opposed to the standard model) is unique to Flight,
- makes for exquisitely realistic flying, and lets you do cool things you can't
- do on any other simulator. It allows for gyroscopic effects such as slipstream,
- torque, and gyroscopic precession (see Chapter 8 of the manual, p. 50-51
- for an explanation of these effects). However, if these effects are
- making it difficult for you to fly the lessons (particularly if you don't
- have rudder pedals), you may want to switch to the standard flight model,
- which is simplified but in some ways easier to cope with.
-
- 3. Flight starts out with the screen resolution set to 320x400 while you're
- flying. You will probably want to adjust screen resolution for yourself
- (alt-m while flying, or the View section in the In-Flight Menu) - Flight
- offers a wide variety of screen resolutions, including 1024x768 mode (this
- mode gives a display of almost one million pixels, among the highest SVGA
- displays and frame rates available anywhere; understandably, it will not give
- you as high a frame rate as 320x200 mode). You can find your own balance
- between graphics quality and gameplay speed, depending on your preferences
- and the capabilities of your computer.
-
- 4. Like real planes, the planes in Flight can take be damaged by
- high-G stresses and overspeeding (if your airspeed indicator is near
- or at the red mark, you are probably overspeeding), and can even
- break apart in mid-air! When you hear your wings start to creak from
- the strain, you may want to take it easy, or switch your plane
- strength from normal to nigh-invulnerable mode. For this reason, you
- will probably not always want to fly with your throttle at max.
-
- 6. We have added an additional camera view in Flight - the ground camera.
- It is available through the In-Flight Menu: View panel, or by cycling
- through views by pressing c or shift-c. It shows the plane from a fixed
- vantage point on the ground, as an spectator might see it during an air-show
- or aerobatics competition. You can zoom in and out as you would in
- other views.
-
- 7. When you are flying a towed takeoff in the Grob, you'll be better off
- not using the rudders. Just use your ailerons to keep the wings level.
-
- 8. Look at hints.fu for some basic pointers on the lessons.
-
- 9. Don't forget to calibrate your joystick! Press alt-j from flight or
- the FBO, or choose controls in the In-Flight Menu.
-
-
- ----------------------------------------------------------------------
- IV. JOYSTICKS
-
- 1. If you are using the XL Action Joystick you should configure your
- joystick option to "Thrustmaster" in the Controls section of the In-Flight
- Menu.
-
- 2. For those of you who own a Thrustmaster (P)FCS/WCSII or F16-FLCS, we have
- included the appropriate .ADV and .B50 files in the DEVICES\THRUSTMS directory.
-
- 3. In the DEVICES directory on your CD-ROM, we have also included config files for
- the Gravis Firebird and Gravis Phoenix, in DEVICES\FIREBIRD and DEVICES\PHOENIX
- subdirectories, respectively.
-